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What I liked about this Game:

  • I like the water gradient that goes from dark blue at the ocean floor to white at the surface
  • The torpedoes and scrap make for a fun loop of dodging projectiles while trying to collect the scrap.


Areas for Improvement:

  • The effect of the torpedoes and the scrap is not immediately evident.
  • Something that could have helped is an arrow pointing to the left above the oxygen bar that has its length adjust to match the rate of oxygen loss.
    • So the line would get smaller when you pick up scrap and longer when you get hit by torpedoes.
    • This would have made it clear that the torpedoes/scrap was affecting your oxygen loss rate.
(+1)

Thanks for the feedback! The lack of clarity regarding what the topedoes and scrap do is what I'm least happy about with the project. I wanted to make it so the more damaged the sub, the more air bubbles come out, but trijam is trijam so it is what it is